function addSphere1() { let shape = new CANNON.Sphere(radius); // Step 1 var body = new CANNON.Body({ mass: 0 }); body.addShape(shape); body.position.set(0,0,0); world.addBody(body); } |
function addSphere2() { var shape = new THREE.SphereGeometry( radius, 32, 32 ); var mat = new THREE.MeshNormalMaterial(); var mesh = new THREE.Mesh( shape, mat ); mesh.position.set(0, 0, 0); scene2.add( mesh ); } |